package { import com.codeazur.as3swf.SWF; import com.codeazur.as3swf.SWFData; import com.codeazur.as3swf.data.SWFScene; import com.codeazur.as3swf.data.SWFSymbol; import com.codeazur.as3swf.data.consts.SoundCompression; import com.codeazur.as3swf.data.consts.SoundRate; import com.codeazur.as3swf.data.consts.SoundSize; import com.codeazur.as3swf.data.consts.SoundType; import com.codeazur.as3swf.tags.TagDefineSceneAndFrameLabelData; import com.codeazur.as3swf.tags.TagDefineSound; import com.codeazur.as3swf.tags.TagDoABC; import com.codeazur.as3swf.tags.TagEnd; import com.codeazur.as3swf.tags.TagFileAttributes; import com.codeazur.as3swf.tags.TagSetBackgroundColor; import com.codeazur.as3swf.tags.TagShowFrame; import com.codeazur.as3swf.tags.TagSymbolClass; import flash.display.Loader; import flash.display.LoaderInfo; import flash.events.Event; import flash.events.EventDispatcher; import flash.media.Sound; import flash.net.FileFilter; import flash.net.FileReference; import flash.utils.ByteArray; /** * This loads MP3 from HDD. * * @see http://wiki.github.com/claus/as3swf/play-mp3-directly-from-bytearray * @see http://github.com/claus/as3swf/raw/master/bin/as3swf.swc */ public class ClientMP3Loader extends EventDispatcher { /** * Use this object after Event.COMPLETE. */ public var sound:Sound; /** * Call this to load MP3 from HDD. */ public function load ():void { file = new FileReference; file.addEventListener (Event.CANCEL, onUserCancelled); file.addEventListener (Event.SELECT, onFileSelected); file.addEventListener (Event.COMPLETE, onFileLoaded); file.browse ([ new FileFilter ("MP3 files", "*.mp3") ]); } private var file:FileReference; private function onUserCancelled (e:Event):void { dispatchEvent (new Event (Event.CANCEL)); } private function onFileSelected (e:Event):void { file.load (); } private function onFileLoaded (e:Event):void { // Wrap the MP3 with a SWF var swf:ByteArray = createSWFFromMP3 (file.data); // Load the SWF with Loader::loadBytes() var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.INIT, initHandler); loader.loadBytes(swf); } private function initHandler(e:Event):void { // Get the sound class definition var SoundClass:Class = LoaderInfo(e.currentTarget).applicationDomain.getDefinition("MP3Wrapper_soundClass") as Class; // Instantiate the sound class sound = new SoundClass() as Sound; // Report Event.COMPLETE dispatchEvent (new Event (Event.COMPLETE)); } private function createSWFFromMP3(mp3:ByteArray):ByteArray { // Create an empty SWF // Defaults to v10, 550x400px, 50fps, one frame (works fine for us) var swf:SWF = new SWF(); // Add FileAttributes tag // Defaults: as3 true, all other flags false (works fine for us) swf.tags.push(new TagFileAttributes()); // Add SetBackgroundColor tag // Default: white background (works fine for us) swf.tags.push(new TagSetBackgroundColor()); // Add DefineSceneAndFrameLabelData tag // (with the only entry being "Scene 1" at offset 0) var defineSceneAndFrameLabelData:TagDefineSceneAndFrameLabelData = new TagDefineSceneAndFrameLabelData(); defineSceneAndFrameLabelData.scenes.push(new SWFScene(0, "Scene 1")); swf.tags.push(defineSceneAndFrameLabelData); // Add DefineSound tag // The ID is 1, all other parameters are automatically // determined from the mp3 itself. swf.tags.push(TagDefineSound.createWithMP3(1, mp3)); // Add DoABC tag // Contains the AS3 byte code for the document class and the // class definition for the embedded sound swf.tags.push(TagDoABC.create(abc)); // Add SymbolClass tag // Specifies the document class and binds the sound class // definition to the embedded sound var symbolClass:TagSymbolClass = new TagSymbolClass(); symbolClass.symbols.push(SWFSymbol.create(1, "MP3Wrapper_soundClass")); symbolClass.symbols.push(SWFSymbol.create(0, "MP3Wrapper")); swf.tags.push(symbolClass); // Add ShowFrame tag swf.tags.push(new TagShowFrame()); // Add End tag swf.tags.push(new TagEnd()); // Publish the SWF var swfData:SWFData = new SWFData(); swf.publish(swfData); return swfData; } private static var abcData:Array = [ 0x10, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x19, 0x07, 0x6d, 0x78, 0x2e, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x49, 0x46, 0x6c, 0x65, 0x78, 0x41, 0x73, 0x73, 0x65, 0x74, 0x0a, 0x53, 0x6f, 0x75, 0x6e, 0x64, 0x41, 0x73, 0x73, 0x65, 0x74, 0x0b, 0x66, 0x6c, 0x61, 0x73, 0x68, 0x2e, 0x6d, 0x65, 0x64, 0x69, 0x61, 0x05, 0x53, 0x6f, 0x75, 0x6e, 0x64, 0x12, 0x6d, 0x78, 0x2e, 0x63, 0x6f, 0x72, 0x65, 0x3a, 0x53, 0x6f, 0x75, 0x6e, 0x64, 0x41, 0x73, 0x73, 0x65, 0x74, 0x00, 0x15, 0x4d, 0x50, 0x33, 0x57, 0x72, 0x61, 0x70, 0x70, 0x65, 0x72, 0x5f, 0x73, 0x6f, 0x75, 0x6e, 0x64, 0x43, 0x6c, 0x61, 0x73, 0x73, 0x0a, 0x4d, 0x50, 0x33, 0x57, 0x72, 0x61, 0x70, 0x70, 0x65, 0x72, 0x0d, 0x66, 0x6c, 0x61, 0x73, 0x68, 0x2e, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x06, 0x53, 0x70, 0x72, 0x69, 0x74, 0x65, 0x0a, 0x73, 0x6f, 0x75, 0x6e, 0x64, 0x43, 0x6c, 0x61, 0x73, 0x73, 0x05, 0x43, 0x6c, 0x61, 0x73, 0x73, 0x2a, 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